Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 | 15x 7x 84x 7x 7x 7x 7x 7x 7x 4x 232x 3x 3x 2x 7x 3x 3x 3x 232x 232x 232x 107x 107x 107x 107x 125x 125x 125x 125x 232x 232x 232x 235x 235x 235x 235x 235x 7x 2x | import React, {useEffect, useRef, useState} from "react"; import {defaultVisualizationOptions, draw} from "../visualization/canvasDraw"; import {Container, Grid, Stack} from "@mui/material"; // @ts-ignore import jsYaml from "js-yaml"; // @ts-ignore import rawAiOptions from "../../resources/models/strategies.yaml" import JsGameState from "../SnakeLogic/JsGameState"; import AddAutopilot from "./AddAutopilot"; // import FieldSizeSelector from "./FieldSizeSelector"; // import tensorflow dynamically (in a separate chuck thanks to webpack), since it is large and only needed for one route const {tensor, loadLayersModel, engine} = await import("@tensorflow/tfjs"); // this one is just for the type and is hopefully dead-code-eliminated from the bundle import {LayersModel} from "@tensorflow/tfjs"; export type AiOption = { id: string, label: string, description: string, model_path_js: string, input: string, mode: string } type Model = { options: AiOption model: LayersModel|undefined } export default function Ai() { // load all models from the yaml ... const aiJsOptionsAll = jsYaml.load(rawAiOptions); // ... but only offer those, which have a model in the correct format const aiJsOptions: AiOption[] = aiJsOptionsAll.filter((obj: AiOption) => "model_path_js" in obj); const visOpts = defaultVisualizationOptions; // game is a mutable object, it will mutate itself and will not trigger re-rendering const [game, _] = useState(new JsGameState(10, 10, (score) => gameOver(score))); const [model, setModel] = useState<Model>({ options: aiJsOptions[aiJsOptions.length - 1], model: undefined }); const canvasRef = useRef<HTMLCanvasElement|null>(null); useEffect(() => { // if we do not have a model, we don't need to try to step if(model.model === undefined) { return } const refresh = window.setInterval(() => step(), 30); draw(getContext(), game, visOpts) return () => { window.clearInterval(refresh); }; }) useEffect(() => { loadLayersModel(model.options.model_path_js).then(m => setModel(prevState => { // if there is an old model, dispose it first prevState.model && prevState.model.layers.forEach(l => l.dispose()); return {options: model.options, model: m}; })); }, [model.options]) // function newGame(width: number, height: number) { // const game = new JsGameState(width, height, (score) => gameOver(score)); // setGame(game); // } function step() { Iif(model.model === undefined) { return } engine().startScope() if(model.options.input === "global") { const state = tensor([game.trainingBitmap()]); const out = model.model.predict(state); // @ts-ignore const action = out[0].argMax(1).arraySync()[0]; game.absoluteAction2Move(action); } else { const state = tensor([game.trainingState()]); const out = model.model.predict(state); // @ts-ignore const action = out[0].argMax(1).arraySync()[0]; game.relativeAction2Move(action); } engine().endScope(); game.update(); draw(getContext(), game, visOpts) } function getContext(): CanvasRenderingContext2D { const canvas = canvasRef.current; Iif(canvas === null) { throw "Canvas failed to construct"; } const context = canvas.getContext('2d'); Iif(context === null) { throw "Failed to get the Context of the constructed canvas"; } return context; } function gameOver(score: number) { console.log(score) } return ( <Container maxWidth="lg"> <Grid container spacing={4} pt={4} justifyContent="space-around" alignItems="flex-start"> <Grid item xs={12} lg={6}> <canvas ref={canvasRef} width={game.width * visOpts.scale} height={game.height * visOpts.scale} id={"snakeCanvas"} /> </Grid> <Grid item xs={12} lg={6}> <Stack spacing={2}> <AddAutopilot onCommit={obj => setModel({options: obj, model: undefined})} onChange={obj => setModel({options: obj, model: undefined})} aiOptions={aiJsOptions} submitText={"Change AI"} width={"100%"} defaultValue={model.options} commitMode={false} /> </Stack> </Grid> </Grid> </Container> ) } |