Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 | 15x 487x 487x 487x 2x 485x 487x 487x 487x 487x 84x 487x 137x 487x 87x 487x 179x 487x 487x 487x 487x 3154x 487x 487x 471x 471x 471x 471x 471x 471x 471x 471x 471x 471x 471x 487x 471x 99x 99x 99x 99x 99x 99x 471x 149x 149x 149x 149x 149x 149x 471x 1x 1x 1x 1x 1x 1x | import {desaturized_idx2color, idx2color} from "./color"; import JsSnake from "../SnakeLogic/JsSnake"; import JsGameState from "../SnakeLogic/JsGameState"; export type VisualizationOptions = { scale: number, bgColor: string, foodColor: string, blurred: boolean } export const defaultVisualizationOptions: VisualizationOptions = { scale: 20, foodColor: "#cc2200", bgColor: "#000", blurred: false, } function drawSnake(ctx: CanvasRenderingContext2D, snake: JsSnake, options: VisualizationOptions) { const {scale} = options; const thickness = 0.8; let color; if(snake.dead) { color = desaturized_idx2color(snake.idx); } else { color = idx2color(snake.idx) } ctx.fillStyle = color; let x = snake.head.x; let y = snake.head.y; if(snake.headDirection === "right") { ctx.fillRect(x*scale+scale/2., y*scale+scale/4, scale/2., scale/2); } if(snake.headDirection === "left") { ctx.fillRect(x*scale, y*scale+scale/4, scale/2., scale/2); } if(snake.headDirection === "down") { ctx.fillRect(x*scale+scale/4., y*scale+scale/2, scale/2., scale/2); } if(snake.headDirection === "up") { ctx.fillRect(x*scale+scale/4., y*scale, scale/2., scale/2); } ctx.lineWidth = thickness*scale; ctx.strokeStyle = color; ctx.beginPath(); for(let seg of snake.tail) { ctx.lineTo(seg.x*scale + scale/2, seg.y*scale + scale/2); } ctx.lineTo(x*scale + scale/2, y*scale + scale/2); ctx.stroke(); } export function draw(ctx: CanvasRenderingContext2D, state: JsGameState, options: VisualizationOptions) { Iif(state === undefined) { return; } const {scale, bgColor, foodColor, blurred} = options; let width = state.width; let height = state.height; ctx.fillStyle = bgColor; ctx.fillRect(0, 0, width*scale, height*scale); Eif(state.food !== null) { ctx.fillStyle = foodColor; let x = state.food.x; let y = state.food.y; ctx.fillRect(x * scale, y * scale, scale, scale); } Object.values(state.snakes).forEach(snake => drawSnake(ctx, snake, options)); if(blurred) { ctx.fillStyle = "#cccc22"; ctx.textAlign = "center"; ctx.font = "30px Arial"; ctx.fillText("Click here!", width * scale / 2, height * scale / 4); ctx.font = "15px Arial"; ctx.fillText("For your key presses to be registered", width * scale / 2, height * scale / 4 + 25); } if(state.paused) { ctx.fillStyle = "#aaaaaa"; ctx.font = "30px Arial"; ctx.textAlign = "center"; ctx.fillText("Paused", width * scale / 2, height * scale / 2); ctx.font = "15px Arial"; ctx.fillText("Press 'WASD' to steer your Snake", width * scale / 2, height * scale / 2 + 25); } if(state.gameOver) { ctx.fillStyle = "#aaaaaa"; ctx.font = "30px Arial"; ctx.textAlign = "center"; ctx.fillText("Game Over!", width * scale / 2, height * scale /4 * 3); ctx.font = "15px Arial"; ctx.fillText("Press 'R' to restart the game", width * scale / 2, height * scale / 4 * 3 + 25); } } |